For SEGA titles, I leaned into the existing cover art and character illustrations rather than building everything from abstract system elements. Because these devices run at fixed, low resolutions with limited color budgets, the artwork had to be carefully framed so it enhanced the experience without overwhelming the UI.
The challenge was finding the balance between letting the art breathe and keeping menus, navigation, and interactions clear and easy to read. The final approach keeps SEGA’s character-forward energy intact while still fitting cleanly into the shared on-device UI system.
